Guess What? - Yes, No, Maybe!
Activity
Resource
In Yes, No, Maybe!, the Describer tells the Guessers the topic on the card and the Guessers must ask yes or no questions until they discover what the words on the Guess What? card are.
Activate: Games for Learning American English - Guess What?
Guess What? cards can be used for a variety of games in the classroom to provide an opportunity for students to practice making descriptions in English and to learn English vocabulary.