Guess What? - Yes, No, Maybe!

Activity
Resource
Page from Activate Games for Learning English: Guess What?, showing vocabulary game cards used for an English classroom guessing activity

In Yes, No, Maybe!, the Describer tells the Guessers the topic on the card and the Guessers must ask yes or no questions until they discover what the words on the Guess What? card are.

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Teachers Speaking Integrated Skills American Culture Critical Thinking Games
Page from Activate Games for Learning English: Guess What?, showing vocabulary game cards used for an English classroom guessing activity

Downloadable Resources

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guess_what-yes_no_maybe_instructions.pdf pdf 211.17kb Download
guess_what_cards_5.pdf pdf 193.48kb Download
Page from Activate Games for Learning English: Guess What?, showing vocabulary game cards used for an English classroom guessing activity

Activate: Games for Learning American English - Guess What?

Guess What? cards can be used for a variety of games in the classroom to provide an opportunity for students to practice making descriptions in English and to learn English vocabulary.