Trend 3 - Digital Game Based Learning (DGBL)

Article
Resource
An image showing Bloom's Taxonomy

This Teacher’s Corner resource examines how digital game-based learning can turn students’ interest in video games into meaningful English practice. It offers accessible ways for teachers, including non-gamers, to use game reviews, podcasts, fanfiction, and machinima to develop language, creativity, and communication skills.

Tags:

Teachers Teacher Educators Technology in Teaching Teacher Training Games Technology
An image showing Bloom's Taxonomy

Downloadable Resources

File Format Size Download
week_3_-_dgbl.pdf pdf 496.3kb Download
An image showing Bloom's Taxonomy

Teacher's Corner: Education Trends and Issues in the World Today

This month in the Teacher’s Corner, we will explore four educational approaches designed to provide students more opportunities to apply, analyze, evaluate, and create in the classroom. This week, learn how to incorporate the 21st Century Skills into the English language classroom.