Trace Effects Teacher's Manual

Teaching Guide
Resource Collection
Trace stands between two characters in a blue, futuristic scene from Trace Effects.

Use the Trace Effects Teacher's Manual to plan game-based English instruction and extend learning beyond the screen. The complete manual and chapter-by-chapter resources provide language objectives, grammar and vocabulary support, interactive classroom activities, assessment ideas, and guidance for integrating technology.

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Tags: Beginner Intermediate Advanced Teacher Educators Teachers America Community Culture Environment Games STEM Curriculum Design Grammar Teacher Training Technology in Teaching Vocabulary Integrated Skills
Trace stands between two characters in a blue, futuristic scene from Trace Effects.

Downloadable Resources

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Complete Trace Effects Teacher's Manual pdf 1.19mb Download

Resources In This Collection

Get started with Trace Effects using concise instructions for installation, system requirements, controls, game mechanics, and classroom or lab setup.
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Extend Trace Effects instruction with research-based guidance on educational technology, communicative teaching, grammar, vocabulary, assessment, and community learning.
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Teach Chapter 1 of Trace Effects with objectives, grammar and vocabulary support, and activities on campus life, directions, and problem-solving.
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Teach Chapter 2 with activities on health, democracy, negotiation, journalism, and the language learners use to persuade and share information.
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Teach Chapter 3 with language activities on community activism, fundraising, jazz, collaboration, and organizing a benefit concert in New Orleans.
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Teach Chapter 4 with activities on environmental conservation, recycling, community action, and problem-solving at Grand Canyon National Park.
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Teach Chapter 5 with activities on entrepreneurship, goal-setting, Thanksgiving, persuasion, and everyday communication in New York City.
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Teach Chapter 7 with activities on peace, diplomacy, leadership, cooperation, future plans, and study opportunities in Washington, D.C.
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Teach Chapter 6 with activities on teamwork, science, innovation, problem-solving, and academic communication at a San Francisco science fair.
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Explore the pedagogy behind Trace Effects, including game-based language learning, teacher and learner roles, planning guidance, and extension activities.
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